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Crime Coefficient 1

A Dominator analyzing a suspect's Crime Coefficient.

A person's Crime Coefficient (Japanese 犯罪係数 Romaji: Hanzai Keisū) is a numerical measure of said person's probability/propensity to commit a crime. It is one part of a person's overall Psycho-Pass. The MWPSB uses this measurement to determine if a target is a latent criminal or otherwise. It is calculated and determined by the target's stress level (Hue) and other biological readings via cymatic scan by the Sibyl System.

Level of Crime Coefficient

  • Under 100 ‒ Suspect is not a target for enforcement action. The trigger of Dominator will be locked.
  • Crime Coefficient 2-0

    Right before the following photo.

    100 to 299  Suspect is classified as a latent criminal and is a target for enforcement action. Dominator is set to Non-Lethal Paralyzer mode. Suspect can then be knocked out using the Dominator.
  • Over 300 ‒ Suspect poses a serious threat to the society. Lethal force is authorized. Dominator will automatically switch to Lethal Eliminator. Suspect that is hit by Lethal Eliminator will bloat and explode.
    Crime Coefficient 3-0

    When the target has a Crime Coefficient greater than 300, the Dominator automatically switches to Lethal Eliminator.

Crime Coefficient Records

Crime Coefficient gekijouban

The true Crime Coefficients of Wong's army revealed to be over 300.

References

  1. 1.0 1.1 Saint's Supper
  2. Gates of Judgment
  3. Untraceable Children
  4. 4.0 4.1 0307 Don't Take God's Name in Vain
  5. 5.0 5.1 5.2 5.3 What Color?
  6. The Devil's Proof
  7. 0305 Agamemnon's Offering
  8. 0306 Caesar's Gold Coins
  9. Devil's Crossroad
  10. Crime Coefficient
  11. Perfect World
  12. 12.0 12.1 Gekijo-ban: Psycho-Pass
  13. Rearing Conventions
  14. Transparent Shadow
  15. Episode 3 ‒ Extended Edition
  16. 16.0 16.1 The Salvation of Job
  17. Those Capable ‒ Casualty Report
  18. 18.0 18.1 Those Who Cast Stones
  19. Nobody Knows Your Face
  20. The Creeping Unknown
  21. Sinners of the System - Case.1 Crime and Punishment
  22. And Then, Silence
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